
INFORMATION :
Genre : Alternative Controller Game Experience
Platform : Alternative Controller with a PC
Duration : 2 months
Team : 6 people.
Mission : Create an alternative controller and make a game that uses this controller.
Position : Experience Designer, Sound Designer, Programmer.
CONTRIBUTION :
- Prototyping controller by experimenting with different arduino technologies.
- Programming of mini-games prototypes.
- Design the game experience.
- Composition of the experience soundtracks.
- Production and Implementation of sound effects.
- Dubbing the boss and game voice.
THE GAME :
Step into a totally mundane and boring office.
An angry boss and dictator around the edges is just giving you orders.
Your one and only mission ? Follow the presentation to be a better employee !
No stupidity ! But you seem to be wandering … and suddenly this simple office chair seems to become a real game.
With your chair, go through various games projected on the ground as if by magic ! But be careful not to get caught by the boss !




MY WORK :
As an experience designer, I made sure that The CHAIR Experience be, as its name suggests, an experience more than just a game in front of which one comes to sit and play. Indeed, the intention was to ensure that the players actually live their own role and not a character.
Also, our biggest challenge was to find a way to operate our chairs, which due to their rotation would allow to move in the playing space.
My job was to look for different technologies that would allow us to use the rotation of our chairs. We mainly worked on three technologies :
Detection by pattern captation, which is often used in augmented reality games. However, it prevents us to playing in a small playing space.
The gyroscope integrated in a case on the back of the chair, allowing it to capture the position of the chair on three axes. The accuracy of the detection was nethertheless too random and thus inefficace over the long term.
Rotary encoders attached to the base of the rotation axis of the chair connected to Uno arduino to recover only the rotation of the object.
Although the system is fragile, it’s this solution that allowed us to carry out our project.