
WHAT I'VE DONE:
- Define preproduction and production level design pipeline.
- Define Metrics (Gym room in engine).
- Design Levels and puzzles (paper, blockout).
- Design environment interactive elements.
- Manage part of the team in charge of levels creation (Design & Art).
PROJECT DETAILS:
- Genre: Exploration / Platformer.
- Platform: PC.
- Editor: Unreal Engine 5.
- Duration: 9 months.
- Team: 11 people.



Following a massive storm that shattered the clouds, the peaceful environment of “Hawk Peak” has been disrupted. You play as Perci, a young meteorologist on his first assignment, whose role is to fix the damage and bring back the clouds to their rightful place. Hike, jump and glide your way through a complex of floating islets inspired by the Alpine region and, as you explore, rescue little creatures made of clouds to harness their power, reach new heights and assist the inhabitants of this cozy world.
















































































Using Tools realized by our technical artist on Houdini in order to generate meshes of terrain above the blockout we made.